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Wii Sports Gameplay
(from Wikipedia)

There are five sports simulations in Wii Sports. They are:

    * Tennis - Player character movement is controlled by the computer. The game is controlled by the player performing realistic tennis swings. Multiplayer is supported for up to 4 players, requiring one remote per player. One player games with the CPU are Doubles only. The champion is a girl-Mii called Elisa.
    * Baseball - One player stands at home plate, and the other is the pitcher. Batters grip and swing the controller like a bat, trying to time their swings correctly. When pitching, players can choose different types of pitches, activated by pressing one or more of the Wii Remote's buttons (A, B, or A+B) or by changing to sidearm pitching by pressing the 2 button. The pitch types are screwball, curveball, splitter and fastball. If there is only one player, the opposing team is computer controlled. The game lasts 3 innings with the mercy rule ending the game early if one player leads by 5 runs. Multiplayer is supported with each team taking turns batting/ pitching in the same way as playing against the computer. The maximum possible amount of players are two. Two remotes are required for multiplayer. Sounds from Super Smash Bros. are in the "Swing Control" training of Baseball. In single player CPU games, the champion is a Mii called Sakura, who will be fought shortly after attaining "PRO" status.
    * Golf - In Golf, the player can choose the appropriate strength with which to swing. The player can adjust the direction of the play as well as which club to use. The direction of the play should be appropriate for the direction of the wind and the strength of the wind. After each swing, the player moves to the ball's new location and swings again (if two players are in game, the player whose ball is the farthest will swing until it is closer than the other player's ball). The faster the player swings the controller, the further the ball will fly. Swinging the controller too fast will cause the ball to slice or hook, and the player controls the direction with the + pad. Putting requires more delicacy. Multiplayer with up to four people is supported with one (or more) Wii Remote(s). All nine holes found in the Golf game are actually 3-D versions of Holes from the NES game Golf.

A screenshot of tennis from a pre-release version of Wii Sports
A screenshot of tennis from a pre-release version of Wii Sports

    * Boxing - This is the only Wii Sports title to use both the Wii Remote and the Nunchuk attachment. The player holds the Wii Remote in one hand and the Nunchuk in the other and jabs to punch (quick flicks of the wrist are most effective). Raising both controllers blocks punches from the opponent, and moving the Wii Remote and Nunchuk moves the players fists. Moving the controllers from side to side and backward and forward causes the character to lean appropriately. A health meter is displayed next to the boxers. With each successful hit, health is deducted. When all health is depleted the player is knocked down. The player may then rise, with a partially refilled health meter. After being knocked down several times, the player will stay down, and the referee will declare "knockout". When the player has not been hit for a long time or shakes both the remote and nunchuk rapidly during a knock out, the health is restored. More powerful punches come from counterpunching. Multiplayer with up to two people is supported with two Wii Remotes with Nunchuk attachments. The single player CPU match champion is Matt, who will fight once the player point reaches 1500.
    * Bowling - In Bowling, the player swings the controller backward while holding the trigger button ("B"), and then swings it forward and lets go of the button to release the ball. Spin can be put on the ball by tilting the controller. Many Easter eggs exist in this game, including the ball bouncing if the player delays his/her release[2], making the ball fall back towards the crowd, and bowling off onto another lane[3]. Multiplayer with up to four people is supported with one (or more) Wii Remote(s). In a training game of bowling, the pins can explode after certain movements.[4] Sounds from the game Super Mario 64 and the Animal Crossing series can be heard during a game of Bowling, when zooming in on the pins for a closer look. Upon attaining PRO status, the bowling ball will have diamond designs on it for the Mii that reached that status. One can also hold the D-pad down in one of the four directions before the game begins to get a differently colored bowling ball.
Wii Play Gameplay
(from Wikipedia)

Wii Play consists of nine games. All games are designed for 2 players, but can also be played by a single player, with a computer-controlled second player in games where it is necessary. No Nunchuks are required for any of the games; however, players can use a Nunchuk as a substitute for the D-Pad for the Tanks! game if they wish.

When Wii Play is first played, only one game is available. After completing each game (regardless of success) another game is unlocked and becomes available, until all nine games are available. In single player, points are earned in each game and the top 5 highest scores are stored. Getting high enough scores in single player awards the player bronze, silver, gold and platinum medals for that game. It also puts a message on the Wii Message Board saying which game and medal were unlocked, and gives a short tip for that game.

[edit] Games

    * Table Tennis - This game is, essentially, a game of Ping Pong, rallying back and forth by moving the Wii Remote. The Mii characters are supported, and are represented by the audience. As the game progresses, the audience grows larger. The player controls the position of their paddle with the Wii Remote pointer, no swing or hit motion is used though ball direction can be altered slightly by moving the remote left or right while hitting the ball. Bottom spin can also be added by swinging the remote down quickly before hitting the ball.

Table Tennis
Table Tennis

    * Laser Hockey - Played like air hockey, this is a two player game where the players move the Wii Remote to deflect shots and try to score in the opponent's goal. Aiming with the Wii Remote moves the rectangular paddle around the field, while twisting the Wii Remote can angle the paddle to deflect shots in any direction. According to developers, the physics engine used to calculate the velocity and position of the shots is extremely advanced, with Shigeru Miyamoto even stating that it rivaled the Havok physics engine in its realism.
    * Fishing - Players use the Wii Remote as a fishing rod, to hook specific paper fish and then yank upwards to grab them. The Wii Remote pointer is used to move the rod around, downward and upward motions sink/raise the fishing hook in and out of the water. Different points are added and subtracted depending on the fish caught. A display at the top of the screen shows which fish gives bonus points if caught, and changes every 30 seconds or so.
    * Find Mii - Crowds of Mii characters will gather on the screen (standing, swimming, walking and doing other things) and the player is given certain details to look for among them. The player then must pick out the proper Miis that matches the objective. The objectives range from picking two, three, four or five Miis that are identical, to picking the fastest Mii, picking a favourite and finding them again or the odd Miis out (doing things that other Miis aren't).
    * Pose Mii - A player must move his Mii to falling bubbles using the Wii Remote pointer. The player must also rotate his Mii to the correct angle of the bubble by rotating the Wii Remote. In addition to this, as the game progresses, the poses inside the bubbles change, and the player must select the correct pose (out of 3 total). When a Mii is correctly posed in a bubble, it bursts. If a bubble is not burst and it eventually falls to the floor, the game is over. In the two player game, each player has different coloured bubbles, but they may pop each other's bubbles for extra points.
    * Shooting Range - Players go through various rounds of shooting balloons, targets, clay pigeons, cans and UFOs. There are targets that have the faces of the player's Mii's which give points when the opponent's Mii is shot. Ducks drawn in the style of the ducks from Duck Hunt also occasionally fly by.
    * Billiards - Players play 9 Ball Billiards like traditional pool games. Players line up their shot in both an overhead 2D and behind-the-ball style 3D viewpoints. They may aim for contact on the cue ball at any point to add spin or bounce or a different angle. They pull the cue stick (Wii Remote) backwards, then hit it forward to launch the ball.
    * Charge! - The player rides a cow by holding the Wii Remote sideways, and topples scarecrows to score points. The player can increase speed, decrease speed, as well as jump during this game. A time bonus is added to the scarecrow score, where one second is equivalent to one point.
    * Tanks! - This game uses the Nunchuk attachment (or Wii Remote D-pad) to move a tank about the screen. The player aims on a target and fires shells. Shells can rebound off walls once. Mines can also be placed that destroy all tanks within a certain radius. The aim of the game is to destroy enemy tanks while avoiding being destroyed. Initially there are only 20 missions (stages) but after achieving a gold medal by completing these missions, 100 missions with new types of enemy tanks become available. In the multiplayer mode both players attempt to gain the most kills at the same time as trying to get through the missions; this makes the game more of a team based rivalry, both helping each other yet competing against each other at the same time. As a player progresses more types of enemy tank are revealed, enemy tanks gain new abilities such as being able to fire rockets, lay mines, fire off more than one shot at a time, have multi-bounce fast rockets or even become invisible.
Mario Party 8
(from Wikipedia)

Story

In Mario Party 8 the Star Carnival rolls into town, and Ballyhoo, (the main host and possibly the owner of the Star Carnival) along with Big Top, Ballyhoo's talking top hat, challenges everyone to the "Star Battle" which the winner is crowned Superstar and wins a year's worth of candy with a relic called the Star Rod. Bowser comes along to steal the Star Rod, and it is up to the player's character to save the Star Carnival.

Minigames

The demonstration at Nintendo World previewed six minigames with themes such as lassoing barrels (1 vs 1), shaking cans of soda pop (4 player), catching marbles in jars (1 vs 1), a flag-raising race (1 vs 1), jet skiing (4 player), shooting targets and recently shown on the commercial a jump-rope game where three jump and one spins the remote to simulate turning. Another is a tightrope walking minigame in which the Wii Remote is held sideways and balanced. These minigames appear to make extensive use of the Wii Remote; for example, the Wii Remote is spun like a lasso in the lassoing minigame. Also, one video shows Mario, Birdo, Boo, and Dry Bones on a conveyor belt with a bunch of wrecked cars being crushed by a machine with blades and hammers at the end of the belt.[4]

Nintendo Power issue 217 of July 2007 confirmed some minigames such as an obstacle course game (1 vs 1), a baseball game (1 vs 1), and a balloon-popping fight (4 player).